by: Thorsten Gimmler
Players: 2 - 4
Age: 10 +
Status: Out of Print
Stock Number: 205
Exciting flying races for two. Each morning, Odin, the father of the Gods, sends his two ravens: Hugin and Mugin out into the world to watch over the land. The players try to help the feathered spies along their way over the various lands of the northern hemisphere. To move the ravens, the players must play appropriate flight cards from their hands. They may also get help directly from Odin. With skillful use of the cards, a player can move his raven quickly over the land.
Errata:Unfortunately, it appears that I was misled regarding my translation for Odin's Ravens, which was approved by the German publishers. I apologize for this mistake in the rules. The Magic Way section should read: "THE MAGIC WAY The six magic way cards show either two land types or one land type and a picture of Odin. At the beginning of each race, one of the cards is face up on the magic card stack. At the end of a race, the player who has played the most cards to the face up magic way card earns bonus points. To play a card to the magic way card, a player must play a flight card without moving his raven or an Odin card without taking its action. The card played must match one of the two pictures on the magic way card (an Odin card matches the picture of Odin). The card may come from the players hand or from his auxiliary card stack (top-most card). When a player plays a card to the face up magic way card, he places it face up next to the magic way card."
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